﻿using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Adventure
{
    internal static class GraphicsResources
    {
        #region Static Properties

        internal static SpriteBatch SpriteBatch { get; set; }
        internal static ContentManager ContentManager { get; set; }

        #endregion
    }
}
